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High Availability using Corosync + Pacemaker on Ubuntu 20.04

Once upon a time, I need to setup High Availability for my servers. I have 2 servers: 1 main server, let’s say A (with public IP, for example 1.0.0.1, private IP: 2.0.0.1) and 1 backup server, let’s say B (with public IP 1.0.0.2 , private IP: 2.0.0.2) and I have a public IP (1.0.0.3) which is used as the IP for my programmed APIs. Two servers are in the same private network.

Goal

Server A and B run with an active/passive configuration. Server A always take public IP (1.0.0.3), whenever server A is down, server B will take this public IP and become the main server.

Solution

After some researches, I decided to use Corosync and Pacemaker to setup the High Availability for my servers.

Corosync is an open source program that provides cluster membership and messaging capabilities, often referred to as the messaging layer, to client servers.

Pacemaker is an open source cluster resource manager (CRM), a system that coordinates resources and services that are managed and made highly available by a cluster. In essence, Corosync enables servers to communicate as a cluster, while Pacemaker provides the ability to control how the cluster behaves.

Synchronizing time betweenservers

Whenever you have multiple servers communicating with each other, especially with clustering software, it is important to ensure their clocks are synchronized. Let’s use NTP (Network Time Protocol) to synchronize our servers. On two servers, run those commands, select the same timezone on both servers:

Configure Firewall

Corosync uses UDP transport between ports 5404, 5405 and 5406 . If you are running a firewall, ensure that communication on those ports are allowed between the servers.

If you use ufw, you could allow traffic on these ports with these commands on both servers:

Or if you use iptables, you could allow traffic on these ports and eth1 (the private network interface) with these commands:

Install Corosync and Pacemaker

Corosync is a dependency of Pacemaker, so we can install both of them using one command. Run this command on both servers:

Configure Authorization Key for two servers

Corosync must be configured so that our servers can communicate as a cluster.

On server A (main server), run these commands:

This will generate a 128-byte cluster authorization key, and write it to /etc/corosync/authkey on server A. Now we need to run this command on server A to copy the authkey to server B (backup server)

Then, on server B, run thoses commands:

Configure Corosync cluster

On both servers, open the corosync.conf and write the below scripts:

You can try to read the scripts and try to understand it. If you can’t, just forget about it :). There are only something that’s you need to remember:

  • server_A_private_IP_address: Private IP of server A
  • server_B_private_IP_address: Private IP of server B
  • private_binding_IP_address: The private IP that’s both server A and B are binding to). To know this address, just run ifconfig on server A (or server B) and take a look at the private interface (usually eth1), you will see something like below, the IP 2.0.0.255 is the value for private_binding_IP_address, because 2 server are running in the same private network, this value must be the same on both server:

Enable and run Corosync

Next, we need to configure Corosync to allow the Pacemaker service. On both servers, create the pcmk file in the Corosync’s service directory with below commands:

Then add this scripts to the pcmkfile

Finally, open file /etc/default/corosync and add this line (if there is already a line START=no, change it to YES as below)

Now, start Corosync on both server

Let’s check if everything is working ok with command:

This should output something like this (if not, wait 1 minute and run the command again):

Enable and Start Pacemaker

Pacemaker, which depends on the messaging capabilities of Corosync, is now ready to be started. On both servers, enable Pacemaker to start on system boot with this command:

Because Pacemaker need to start after Corosync, we set Pacemaker’s start priority to 20, which is higher than Corosync‘s (it’s 19 by default).

Now let’s start Pacemaker:

To interact with Pacemaker, we will use the crm utility. Check Pacemaker’s status:

This should output something like this (if not, wait for 30 seconds and run the command again):

Configure Pacemaker and add our Public IP as a Resource

First we need to config some properties. We can run Pacemaker (crm) commands from either server, as it automatically synchronizes all cluster-related changes across all member nodes. Let’s try to run those commands on server A

Now we will add our public IP (1.0.0.3) as a Resource with this command:

NOTE: The config resource-stickiness=”100″ means that’s whenever a server take the resource, our public IP (1.0.0.3), because the other server is down, it will take it forever even when the other server is online again.

Check the Pacemaker’s status again with command ‘sudo crm status’ you can see:

So we are having one resource running and the primary node (server A) is taking it. It means server A is handle our public IP (1.0.0.3). To double check this, try to run command:

You should see:

Testing, simulate the situation when server A going down

Now, we try to simulate the situation when server A is down, server B should take the public IP (1.0.0.3) in this case.

Of course you can shutdown server A, but if you really don’t want to shut it down, you can make the primary node become standby with command:

Let’s open server B and check pacemaker status with command ‘sudo crm status’ you should see:

Check the server B’s ip with:

You should see server B is now taking our public IP:

Now, to make the server A online again:

Because we set the resource-stickiness=”100″ we need to make secondary node standby and online again to make primary node take our public IP again as default setting.

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Innsbruck- Capital of the Alps

Starting as a roman army post, moving on as an aristocratic residence city and arranging the Olympic Winter Gems twice! Innsbruck has come a long way and probably can present itself as the capital of the Alps.

Innsbruck, the capital of Tirol, Austria spreads out in the Inn Valley where the river Inn makes a bend north, before continuing east. In the midst of the most alpine state of Austria, the city’s 130.000 inhabitants enjoy a thriving city and all year outdoor adventures. Innsbruck got it’s name from the first bridge across the river Inn, that was constructed in around 1170. A small tradingpost by the river soon grew and the town got its city status already in 1200.

Historic centre

Although the city is smack in the middle of the Alps, it’s sometimes overseen as a tourist destination. Sure, arriving in Tirol in winter, most people head directly for the ski slopes. Nevertheless, it’s definitely worth a visit. The main attraction all year around is the historical centre, which is well preserved. You could easily spend 2-3 hours taking in the sites here, which are all within short walking distance. No matter the time of the year, strolling around the historical centre is a delight. The narrow lanes can be crowded at time, but if you opt for an early morning stroll, you can enjoy the sights in peace.

City views

Start by getting up in the City Tower (Stadtturm) to get an overview over the city. The tower, constructed in 1450 A.D, gives you nice views of Innsbruck and the surrounding mountains. OK, you have to go up 148 stairs to reach the viewing platform, but it’s worth the effort. Since the tower is right next the old market square, you get a different impression of some of Innsbruck’s landmarks. Such as the famous Golden Roof, where the shiny appearance comes from the copper slates. The balcony with the roof was built to mark the wedding of emperor Maximillian II and Bianca Maria Sforza in 1500 A.D. The couple used the roofed balcony to watch festivals and knights tournaments.

Even though Innsbruck’s main attraction is the medieval centre, there are a few landmarks in the neighbouring streets as well. Just like Paris and Rome, Innsbruck also has a Triumphal Arch (Triumphpforte). Built in 1765 and located in Maria-Theresien-Straße, not to celebrate victory in war, but for the occasion of the wedding of Archduke Leopold to the Spanish princess, Maria Luisa.

Green retreats

The historical centre is very popular among tourists from all around the world, and especially in summer, it can get very crowded. Nonetheless, if you need to get away from the hoards there are several opportunities. Just a few steps away from the most bustling streets of the old city we found a little park to relax, next to the Jesuit Church. Moreover, if you like hanging out in parks, you could also head for Schlosspark Ambras, which has a very nice park. Especially on hot summer days, the big trees offer shady retreats and plenty of space for the kids to play around. The kids will also probably enjoy the Alpenzoo more than some boring old houses. The Zoo houses a range of animals found in Austria and the Alps.

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Snow wonderland

In winter, Tirol and Innsbruck is all about skiing and other snow activities. Innsbruck hosted the 1964 and 1976 Winter Olympics and the slopes are reachable by cable car from the city outskirts. There are several ski resorts very near Innsbruck. Nordkette – the mountain range just north of the city can be reached by metro from the centre and then you change to a cable car in the outskirts of Innsbruck. The Nordkette mountain range is part of Austria’s largest nature park, the Karwendel Nature Park. The Nordkettebahn runs all year and you get phenomenal views from the peak near Hafelekar cable car station  at 2,269 metres above sea level.

Hiking heaven

In summer, Innsbruck is an excellent base for hiking in the surrounding mountains. Some of the cable cars are running in the summer as well, giving easy access to the mountain ranges both north and south of the city. Right in the vincinity of the city you have the Patscherkofel Cable Car which takes you up to just short of 2000 metres above sea level, where you find numerous hiking trails. Furthermore, the view from the top is simply mesmorizing. Also worth a visit is the small but interesting alpine botanic garden Alpengarten Patscherkofel not far from the cable car station , which is run by the University of Innsbruck.

Boots off

Innsbruck is more than just a hub for outdoor activities. Get your hiking or ski boots off and head for the city centre. The city is sizeable enough to have a wide range of dining, cultural and shopping activities, catering for most tastes and wallets. The historical city centre of Innsbruck, as so many others in Austria, is a very lively place. Although most mainstream shops have moved out to one of the shopping malls, there are ample of shopping possibilities in the city centre. Thus, for a rainy day or an afternoon, the city will keep you busy with indoor activities as well.

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Which programing language you should learn in 2021

Programming languages and computer coding have made life simpler for us. Whether it’s automobiles, banks, home appliances, or hospitals, every aspect of our lives depends on codes. No wonder, coding is one of the core skills required by most well-paying jobs today. Coding skills are especially of value in the IT, data analytics, research, web designing, and engineering segments. 

So, which programming languages will continue to be in demand in 2020 and beyond? How many languages should you know to pursue your dream career? We will attempt to answer these tricky questions in this post. 

The ever-growing list of programming languages and protocols can make it tough for programmers and developers to pick any one language that’s most suitable for their jobs or project at hand. Ideally, every programmer should have knowledge of a language that’s close to the system (C, Go, or C++), a language that’s object-oriented (Java or Python), a functional programming language (Scala), and a powerful scripting language (Python and JavaScript). 

Whether you are aiming at joining a Fortune 500 firm or desire to pursue a work-from-home career in programming, it’s important to know what’s hot in the industry. Here are a few programming languages we recommend for coders who want to make it big in 2020. 
 
Job hunting? Sign up for alerts about the latest openings in tech from our Jobs Board
 

1.  Python

 
Python continues to be one of the best programming languages every developer should learn this year. The language is easy-to-learn and offers a clean and well-structured code, making it powerful enough to build a decent web application. 

Python can be used for web and desktop applications, GUI-based desktop applications, machine learning, data science, and network servers. The programming language enjoys immense community support and offers several open-source libraries, frameworks, and modules that make application development a cakewalk.

For instance, Python offers Django and Flask, popular libraries for web development and TensorFlow, Keras, and SciPy for data science applications. 

Though Python has been around for a while, it makes sense to learn this language in 2020 as it can help you get a job or a freelance project quickly, thereby accelerating your career growth. 
 

2.  Kotlin


 
Kotlin is a general-purpose programming language with type inference. It is designed to be completely interoperable with Java. Moreover, from the time Android announced it as its first language, Kotlin offers features that developers ask for. It effortlessly combines object-oriented and functional programming features within it.

kotlin

(Image: Source)

The effortless interoperation between Java and Kotlin makes Android development faster and enjoyable. Since Kotlin addresses the major issues surfaced in Java, several Java apps are rewritten in Kotlin. For instance, brands like Coursera and Pinterest have already moved to Kotlin due to strong tooling support.  

As most businesses move to Kotlin, Google is bound to promote this language more than Java. Hence, Kotlin has a strong future in the Android app development ecosystem.

Kotlin is an easy-to-learn, open-source, and swift language for Android app development that removes any adoption-related barriers. You can use it for Android development, web development, desktop development, and server-side development. Therefore, it’s a must-learn language for programmers and Android app developers in 2020. 
 

3.  Java

 
Java is celebrating its 24th birthday this year and has been one of the most popular programming languages used for developing server-side applications. Java is a practical choice for  developing Android apps as it can be used to create highly functional programs and platforms. 

This object-oriented programming language does not require a specific hardware infrastructure, is easily manageable, and has a good level of security. Moreover, it is easier to learn Java in comparison to languages such as C and C++. No wonder, nearly 90 percent of Fortune 500 firms rely on Java for their desktop applications and backend development projects. 

java

Despite its industry age, the Java is incredibly stable and not heading for retirement anytime soon. This makes Java one of the most desirable languages among programmers in 2020. 
 

4.  JavaScript/ NodeJS

 
JavaScript (also known as NodeJS) is a popular language among developers who need to work on server-side and client-side programming. It is compatible with several other programming languages, allowing you to create animations, set up buttons, and manage multimedia. 

Owing to its high speed and regular annual updates, JavaScript is an ultimate hit in the IT domain. Reputed firms like Netflix, Uber, PayPal, and several startups use JavaScript to create dynamic web pages that are secure and fast. In fact, the 2018 Developer Skills Report by HackerRank shares that JavaScript is the top programming skill required by companies today. 

(Image Credit: Source)

JavaScript is omnipresent in today’s digital environment. Hence, learning this language makes complete sense. 
 

5.  TypeScript

 
TypeScript, a superset of JavaScript is an object-oriented language that was introduced to extend the capabilities of JS. The language makes it easy for developers to write and maintain codes. TypeScript offers a complete description of each component of the code and can be used for developing large applications with a strict syntax and fewer errors. 

Further, it is well-structured and easy to learn. Its extended toolbox makes application development quick. Owing to the benefits it offers, TypeScript is expected to supercede JS in 2020, making it one of the most sought-after programming languages in the future. 
 

6.  Go

 
Go is fairly a new system-level programming language that has a focused vocabulary and simple scoping rules. It blends the best aspects of functional programming and object-oriented styles. Go is the fastest-growing language on Github, meant to replace languages like Java and C++. 

Stack Overflow survey reveals that Go is the fifth most preferred language among developers today. This is because, Go solves issues like slow compilation and execution in large distributed software systems. 

(Image Credit: Source)

This speed advantage has made Go a critical component of cloud infrastructure. So, if you are planning to work in a serverless ecosystem, Go is the language for you. 
 

7.  Swift

 
Swift is a general-purpose compiled programming language developed by Apple that offers developers a simple and cohesive syntax. It is deeply influenced by Python and Ruby that’s fast, secure, and easy-to-learn. Owning to its versatility and practical applications, Swift has replaced Objective-C as the main language for Apple-related applications. 

Further, since Swift is promoted by Apple, its popularity and community support is increasing. In fact, a study of the top 110 apps on the app store showed that 42 percent of apps are already using Swift. 

swift

(Image Credit: Source)

Coders with little or zero experience can use Swift Playgrounds to learn the language, experiment with complex codes, and work on native iOS and macOS apps. Swift is the premiere coding language that helps developers create iOS apps within a short time. The programming language opens several opportunities for new programmers, allowing them to make it big in the world of app development. 

There is a giant market out there for iOS and you definitely want to be a part of it. If you are eyeing this burgeoning market, Swift is the language you should learn in 2020. 
 
Summing Up
 
Nearly all coders have an insatiable thirst for learning new languages. However, knowing which languages are gaining popularity and can ensure a better career growth will help you prioritize learning them first. Use the information shared in this post to make an informed decision in this matter. 

And more than programming language is nowadays programmer should understand about system administrator, Linux command, Docker, monitoring and testing, because these are very important for your carrier.

Authors:
Truong Thanh Nguyen/ Github: thanh118
Software Developer/ DevOps (Autonomous Driving and Machine Learning)Follow 100 follower · 16 following ·

Frankfurt am Main, Germany
master-engineer.com
@T12Thanh

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What is Pointer in C/C++ and How we understand it!

Pointers

In earlier chapters, variables have been explained as locations in the computer’s memory which can be accessed by their identifier (their name). This way, the program does not need to care about the physical address of the data in memory; it simply uses the identifier whenever it needs to refer to the variable.

For a C++ program, the memory of a computer is like a succession of memory cells, each one byte in size, and each with a unique address. These single-byte memory cells are ordered in a way that allows data representations larger than one byte to occupy memory cells that have consecutive addresses.

This way, each cell can be easily located in the memory by means of its unique address. For example, the memory cell with the address 1776 always follows immediately after the cell with address 1775 and precedes the one with 1777, and is exactly one thousand cells after 776 and exactly one thousand cells before 2776.

When a variable is declared, the memory needed to store its value is assigned a specific location in memory (its memory address). Generally, C++ programs do not actively decide the exact memory addresses where its variables are stored. Fortunately, that task is left to the environment where the program is run – generally, an operating system that decides the particular memory locations on runtime. However, it may be useful for a program to be able to obtain the address of a variable during runtime in order to access data cells that are at a certain position relative to it.

Address-of operator (&)

The address of a variable can be obtained by preceding the name of a variable with an ampersand sign (&), known as address-of operator. For example:

 
foo = &myvar;

This would assign the address of variable myvar to foo; by preceding the name of the variable myvar with the address-of operator (&), we are no longer assigning the content of the variable itself to foo, but its address.

The actual address of a variable in memory cannot be known before runtime, but let’s assume, in order to help clarify some concepts, that myvar is placed during runtime in the memory address 1776.

In this case, consider the following code fragment:

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myvar = 25;
foo = &myvar;
bar = myvar;

The values contained in each variable after the execution of this are shown in the following diagram:

First, we have assigned the value 25 to myvar (a variable whose address in memory we assumed to be 1776).

The second statement assigns foo the address of myvar, which we have assumed to be 1776.

Finally, the third statement, assigns the value contained in myvar to bar. This is a standard assignment operation, as already done many times in earlier chapters.

The main difference between the second and third statements is the appearance of the address-of operator (&).

The variable that stores the address of another variable (like foo in the previous example) is what in C++ is called a pointer. Pointers are a very powerful feature of the language that has many uses in lower level programming. A bit later, we will see how to declare and use pointers.

Dereference operator (*)

As just seen, a variable which stores the address of another variable is called a pointer. Pointers are said to “point to” the variable whose address they store.

An interesting property of pointers is that they can be used to access the variable they point to directly. This is done by preceding the pointer name with the dereference operator (*). The operator itself can be read as “value pointed to by”.

Therefore, following with the values of the previous example, the following statement:

 
baz = *foo;

This could be read as: “baz equal to value pointed to by foo“, and the statement would actually assign the value 25 to baz, since foo is 1776, and the value pointed to by 1776 (following the example above) would be 25.


It is important to clearly differentiate that foo refers to the value 1776, while *foo (with an asterisk * preceding the identifier) refers to the value stored at address 1776, which in this case is 25. Notice the difference of including or not including the dereference operator (I have added an explanatory comment of how each of these two expressions could be read):

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baz = foo;   // baz equal to foo (1776)
baz = *foo;  // baz equal to value pointed to by foo (25)  

The reference and dereference operators are thus complementary:

  • & is the address-of operator, and can be read simply as “address of”
  • * is the dereference operator, and can be read as “value pointed to by”

Thus, they have sort of opposite meanings: An address obtained with & can be dereferenced with *.

Earlier, we performed the following two assignment operations:

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myvar = 25;
foo = &myvar;

Right after these two statements, all of the following expressions would give true as result:

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myvar == 25
&myvar == 1776
foo == 1776
*foo == 25

The first expression is quite clear, considering that the assignment operation performed on myvar was myvar=25. The second one uses the address-of operator (&), which returns the address of myvar, which we assumed it to have a value of 1776. The third one is somewhat obvious, since the second expression was true and the assignment operation performed on foo was foo=&myvar. The fourth expression uses the dereference operator (*) that can be read as “value pointed to by”, and the value pointed to by foo is indeed 25.

So, after all that, you may also infer that for as long as the address pointed to by foo remains unchanged, the following expression will also be true:

 
*foo == myvar

Declaring pointers

Due to the ability of a pointer to directly refer to the value that it points to, a pointer has different properties when it points to a char than when it points to an int or a float. Once dereferenced, the type needs to be known. And for that, the declaration of a pointer needs to include the data type the pointer is going to point to.

The declaration of pointers follows this syntax:

type * name;

where type is the data type pointed to by the pointer. This type is not the type of the pointer itself, but the type of the data the pointer points to. For example:

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int * number;
char * character;
double * decimals;

These are three declarations of pointers. Each one is intended to point to a different data type, but, in fact, all of them are pointers and all of them are likely going to occupy the same amount of space in memory (the size in memory of a pointer depends on the platform where the program runs). Nevertheless, the data to which they point to do not occupy the same amount of space nor are of the same type: the first one points to an int, the second one to a char, and the last one to a double. Therefore, although these three example variables are all of them pointers, they actually have different types: int*char*, and double* respectively, depending on the type they point to.

Note that the asterisk (*) used when declaring a pointer only means that it is a pointer (it is part of its type compound specifier), and should not be confused with the dereference operator seen a bit earlier, but which is also written with an asterisk (*). They are simply two different things represented with the same sign.

Let’s see an example on pointers:

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// my first pointer
#include <iostream>
using namespace std;

int main ()
{
  int firstvalue, secondvalue;
  int * mypointer;

  mypointer = &firstvalue;
  *mypointer = 10;
  mypointer = &secondvalue;
  *mypointer = 20;
  cout << "firstvalue is " << firstvalue << '\n';
  cout << "secondvalue is " << secondvalue << '\n';
  return 0;
}
firstvalue is 10
secondvalue is 20

Notice that even though neither firstvalue nor secondvalue are directly set any value in the program, both end up with a value set indirectly through the use of mypointer. This is how it happens:

First, mypointer is assigned the address of firstvalue using the address-of operator (&). Then, the value pointed to by mypointer is assigned a value of 10. Because, at this moment, mypointer is pointing to the memory location of firstvalue, this in fact modifies the value of firstvalue.

In order to demonstrate that a pointer may point to different variables during its lifetime in a program, the example repeats the process with secondvalue and that same pointer, mypointer.

Here is an example a little bit more elaborated:

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// more pointers
#include <iostream>
using namespace std;

int main ()
{
  int firstvalue = 5, secondvalue = 15;
  int * p1, * p2;

  p1 = &firstvalue;  // p1 = address of firstvalue
  p2 = &secondvalue; // p2 = address of secondvalue
  *p1 = 10;          // value pointed to by p1 = 10
  *p2 = *p1;         // value pointed to by p2 = value pointed to by p1
  p1 = p2;           // p1 = p2 (value of pointer is copied)
  *p1 = 20;          // value pointed to by p1 = 20
  
  cout << "firstvalue is " << firstvalue << '\n';
  cout << "secondvalue is " << secondvalue << '\n';
  return 0;
}
firstvalue is 10
secondvalue is 20

Each assignment operation includes a comment on how each line could be read: i.e., replacing ampersands (&) by “address of”, and asterisks (*) by “value pointed to by”.

Notice that there are expressions with pointers p1 and p2, both with and without the dereference operator (*). The meaning of an expression using the dereference operator (*) is very different from one that does not. When this operator precedes the pointer name, the expression refers to the value being pointed, while when a pointer name appears without this operator, it refers to the value of the pointer itself (i.e., the address of what the pointer is pointing to).

Another thing that may call your attention is the line:

 
int * p1, * p2;

This declares the two pointers used in the previous example. But notice that there is an asterisk (*) for each pointer, in order for both to have type int* (pointer to int). This is required due to the precedence rules. Note that if, instead, the code was:

 
int * p1, p2;

p1 would indeed be of type int*, but p2 would be of type int. Spaces do not matter at all for this purpose. But anyway, simply remembering to put one asterisk per pointer is enough for most pointer users interested in declaring multiple pointers per statement. Or even better: use a different statement for each variable.

Pointers and arrays

The concept of arrays is related to that of pointers. In fact, arrays work very much like pointers to their first elements, and, actually, an array can always be implicitly converted to the pointer of the proper type. For example, consider these two declarations:

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int myarray [20];
int * mypointer;

The following assignment operation would be valid:

 
mypointer = myarray;

After that, mypointer and myarray would be equivalent and would have very similar properties. The main difference being that mypointer can be assigned a different address, whereas myarray can never be assigned anything, and will always represent the same block of 20 elements of type int. Therefore, the following assignment would not be valid:

 
myarray = mypointer;

Let’s see an example that mixes arrays and pointers:

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// more pointers
#include <iostream>
using namespace std;

int main ()
{
  int numbers[5];
  int * p;
  p = numbers;  *p = 10;
  p++;  *p = 20;
  p = &numbers[2];  *p = 30;
  p = numbers + 3;  *p = 40;
  p = numbers;  *(p+4) = 50;
  for (int n=0; n<5; n++)
    cout << numbers[n] << ", ";
  return 0;
}
10, 20, 30, 40, 50,

Pointers and arrays support the same set of operations, with the same meaning for both. The main difference being that pointers can be assigned new addresses, while arrays cannot.

In the chapter about arrays, brackets ([]) were explained as specifying the index of an element of the array. Well, in fact these brackets are a dereferencing operator known as offset operator. They dereference the variable they follow just as * does, but they also add the number between brackets to the address being dereferenced. For example:

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a[5] = 0;       // a [offset of 5] = 0
*(a+5) = 0;     // pointed to by (a+5) = 0  

These two expressions are equivalent and valid, not only if a is a pointer, but also if a is an array. Remember that if an array, its name can be used just like a pointer to its first element.

Pointer initialization

Pointers can be initialized to point to specific locations at the very moment they are defined:

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int myvar;
int * myptr = &myvar;

The resulting state of variables after this code is the same as after:

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int myvar;
int * myptr;
myptr = &myvar;

When pointers are initialized, what is initialized is the address they point to (i.e., myptr), never the value being pointed (i.e., *myptr). Therefore, the code above shall not be confused with:

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int myvar;
int * myptr;
*myptr = &myvar;

Which anyway would not make much sense (and is not valid code).

The asterisk (*) in the pointer declaration (line 2) only indicates that it is a pointer, it is not the dereference operator (as in line 3). Both things just happen to use the same sign: *. As always, spaces are not relevant, and never change the meaning of an expression.

Pointers can be initialized either to the address of a variable (such as in the case above), or to the value of another pointer (or array):

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int myvar;
int *foo = &myvar;
int *bar = foo;

Pointer arithmetics

To conduct arithmetical operations on pointers is a little different than to conduct them on regular integer types. To begin with, only addition and subtraction operations are allowed; the others make no sense in the world of pointers. But both addition and subtraction have a slightly different behavior with pointers, according to the size of the data type to which they point.

When fundamental data types were introduced, we saw that types have different sizes. For example: char always has a size of 1 byte, short is generally larger than that, and int and long are even larger; the exact size of these being dependent on the system. For example, let’s imagine that in a given system, char takes 1 byte, short takes 2 bytes, and long takes 4.

Suppose now that we define three pointers in this compiler:

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char *mychar;
short *myshort;
long *mylong;

and that we know that they point to the memory locations 10002000, and 3000, respectively.

Therefore, if we write:

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++mychar;
++myshort;
++mylong;

mychar, as one would expect, would contain the value 1001. But not so obviously, myshort would contain the value 2002, and mylong would contain 3004, even though they have each been incremented only once. The reason is that, when adding one to a pointer, the pointer is made to point to the following element of the same type, and, therefore, the size in bytes of the type it points to is added to the pointer.


This is applicable both when adding and subtracting any number to a pointer. It would happen exactly the same if we wrote:

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mychar = mychar + 1;
myshort = myshort + 1;
mylong = mylong + 1;

Regarding the increment (++) and decrement (--) operators, they both can be used as either prefix or suffix of an expression, with a slight difference in behavior: as a prefix, the increment happens before the expression is evaluated, and as a suffix, the increment happens after the expression is evaluated. This also applies to expressions incrementing and decrementing pointers, which can become part of more complicated expressions that also include dereference operators (*). Remembering operator precedence rules, we can recall that postfix operators, such as increment and decrement, have higher precedence than prefix operators, such as the dereference operator (*). Therefore, the following expression:

 
*p++

is equivalent to *(p++). And what it does is to increase the value of p (so it now points to the next element), but because ++ is used as postfix, the whole expression is evaluated as the value pointed originally by the pointer (the address it pointed to before being incremented).

Essentially, these are the four possible combinations of the dereference operator with both the prefix and suffix versions of the increment operator (the same being applicable also to the decrement operator):

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*p++   // same as *(p++): increment pointer, and dereference unincremented address
*++p   // same as *(++p): increment pointer, and dereference incremented address
++*p   // same as ++(*p): dereference pointer, and increment the value it points to
(*p)++ // dereference pointer, and post-increment the value it points to 

A typical -but not so simple- statement involving these operators is:

 
*p++ = *q++;

Because ++ has a higher precedence than *, both p and q are incremented, but because both increment operators (++) are used as postfix and not prefix, the value assigned to *p is *q before both p and q are incremented. And then both are incremented. It would be roughly equivalent to:

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*p = *q;
++p;
++q;

Like always, parentheses reduce confusion by adding legibility to expressions.

Pointers and const

Pointers can be used to access a variable by its address, and this access may include modifying the value pointed. But it is also possible to declare pointers that can access the pointed value to read it, but not to modify it. For this, it is enough with qualifying the type pointed to by the pointer as const. For example:

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int x;
int y = 10;
const int * p = &y;
x = *p;          // ok: reading p
*p = x;          // error: modifying p, which is const-qualified 

Here p points to a variable, but points to it in a const-qualified manner, meaning that it can read the value pointed, but it cannot modify it. Note also, that the expression &y is of type int*, but this is assigned to a pointer of type const int*. This is allowed: a pointer to non-const can be implicitly converted to a pointer to const. But not the other way around! As a safety feature, pointers to const are not implicitly convertible to pointers to non-const.

One of the use cases of pointers to const elements is as function parameters: a function that takes a pointer to non-const as parameter can modify the value passed as argument, while a function that takes a pointer to const as parameter cannot.

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// pointers as arguments:
#include <iostream>
using namespace std;

void increment_all (int* start, int* stop)
{
  int * current = start;
  while (current != stop) {
    ++(*current);  // increment value pointed
    ++current;     // increment pointer
  }
}

void print_all (const int* start, const int* stop)
{
  const int * current = start;
  while (current != stop) {
    cout << *current << '\n';
    ++current;     // increment pointer
  }
}

int main ()
{
  int numbers[] = {10,20,30};
  increment_all (numbers,numbers+3);
  print_all (numbers,numbers+3);
  return 0;
}
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Note that print_all uses pointers that point to constant elements. These pointers point to constant content they cannot modify, but they are not constant themselves: i.e., the pointers can still be incremented or assigned different addresses, although they cannot modify the content they point to.

And this is where a second dimension to constness is added to pointers: Pointers can also be themselves const. And this is specified by appending const to the pointed type (after the asterisk):

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int x;
      int *       p1 = &x;  // non-const pointer to non-const int
const int *       p2 = &x;  // non-const pointer to const int
      int * const p3 = &x;  // const pointer to non-const int
const int * const p4 = &x;  // const pointer to const int 

The syntax with const and pointers is definitely tricky, and recognizing the cases that best suit each use tends to require some experience. In any case, it is important to get constness with pointers (and references) right sooner rather than later, but you should not worry too much about grasping everything if this is the first time you are exposed to the mix of const and pointers. More use cases will show up in coming chapters.

To add a little bit more confusion to the syntax of const with pointers, the const qualifier can either precede or follow the pointed type, with the exact same meaning:

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const int * p2a = &x;  //      non-const pointer to const int
int const * p2b = &x;  // also non-const pointer to const int 

As with the spaces surrounding the asterisk, the order of const in this case is simply a matter of style. This chapter uses a prefix const, as for historical reasons this seems to be more extended, but both are exactly equivalent. The merits of each style are still intensely debated on the internet.

Pointers and string literals

As pointed earlier, string literals are arrays containing null-terminated character sequences. In earlier sections, string literals have been used to be directly inserted into cout, to initialize strings and to initialize arrays of characters.

But they can also be accessed directly. String literals are arrays of the proper array type to contain all its characters plus the terminating null-character, with each of the elements being of type const char (as literals, they can never be modified). For example:

 
const char * foo = "hello"; 

This declares an array with the literal representation for "hello", and then a pointer to its first element is assigned to foo. If we imagine that "hello" is stored at the memory locations that start at address 1702, we can represent the previous declaration as:


Note that here foo is a pointer and contains the value 1702, and not 'h', nor "hello", although 1702 indeed is the address of both of these.

The pointer foo points to a sequence of characters. And because pointers and arrays behave essentially in the same way in expressions, foo can be used to access the characters in the same way arrays of null-terminated character sequences are. For example:

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*(foo+4)
foo[4]

Both expressions have a value of 'o' (the fifth element of the array).

Pointers to pointers

C++ allows the use of pointers that point to pointers, that these, in its turn, point to data (or even to other pointers). The syntax simply requires an asterisk (*) for each level of indirection in the declaration of the pointer:

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char a;
char * b;
char ** c;
a = 'z';
b = &a;
c = &b;

This, assuming the randomly chosen memory locations for each variable of 72308092, and 10502, could be represented as:


With the value of each variable represented inside its corresponding cell, and their respective addresses in memory represented by the value under them.

The new thing in this example is variable c, which is a pointer to a pointer, and can be used in three different levels of indirection, each one of them would correspond to a different value:

  • c is of type char** and a value of 8092
  • *c is of type char* and a value of 7230
  • **c is of type char and a value of 'z'

void pointers

The void type of pointer is a special type of pointer. In C++, void represents the absence of type. Therefore, void pointers are pointers that point to a value that has no type (and thus also an undetermined length and undetermined dereferencing properties).

This gives void pointers a great flexibility, by being able to point to any data type, from an integer value or a float to a string of characters. In exchange, they have a great limitation: the data pointed to by them cannot be directly dereferenced (which is logical, since we have no type to dereference to), and for that reason, any address in a void pointer needs to be transformed into some other pointer type that points to a concrete data type before being dereferenced.

One of its possible uses may be to pass generic parameters to a function. For example:

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// increaser
#include <iostream>
using namespace std;

void increase (void* data, int psize)
{
  if ( psize == sizeof(char) )
  { char* pchar; pchar=(char*)data; ++(*pchar); }
  else if (psize == sizeof(int) )
  { int* pint; pint=(int*)data; ++(*pint); }
}

int main ()
{
  char a = 'x';
  int b = 1602;
  increase (&a,sizeof(a));
  increase (&b,sizeof(b));
  cout << a << ", " << b << '\n';
  return 0;
}
y, 1603

sizeof is an operator integrated in the C++ language that returns the size in bytes of its argument. For non-dynamic data types, this value is a constant. Therefore, for example, sizeof(char) is 1, because char has always a size of one byte.

Invalid pointers and null pointers

In principle, pointers are meant to point to valid addresses, such as the address of a variable or the address of an element in an array. But pointers can actually point to any address, including addresses that do not refer to any valid element. Typical examples of this are uninitialized pointers and pointers to nonexistent elements of an array:

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int * p;               // uninitialized pointer (local variable)

int myarray[10];
int * q = myarray+20;  // element out of bounds 

Neither p nor q point to addresses known to contain a value, but none of the above statements causes an error. In C++, pointers are allowed to take any address value, no matter whether there actually is something at that address or not. What can cause an error is to dereference such a pointer (i.e., actually accessing the value they point to). Accessing such a pointer causes undefined behavior, ranging from an error during runtime to accessing some random value.

But, sometimes, a pointer really needs to explicitly point to nowhere, and not just an invalid address. For such cases, there exists a special value that any pointer type can take: the null pointer value. This value can be expressed in C++ in two ways: either with an integer value of zero, or with the nullptr keyword:

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int * p = 0;
int * q = nullptr;

Here, both p and q are null pointers, meaning that they explicitly point to nowhere, and they both actually compare equal: all null pointers compare equal to other null pointers. It is also quite usual to see the defined constant NULL be used in older code to refer to the null pointer value:

 
int * r = NULL;

NULL is defined in several headers of the standard library, and is defined as an alias of some null pointer constant value (such as 0 or nullptr).

Do not confuse null pointers with void pointers! A null pointer is a value that any pointer can take to represent that it is pointing to “nowhere”, while a void pointer is a type of pointer that can point to somewhere without a specific type. One refers to the value stored in the pointer, and the other to the type of data it points to.

Pointers to functions

C++ allows operations with pointers to functions. The typical use of this is for passing a function as an argument to another function. Pointers to functions are declared with the same syntax as a regular function declaration, except that the name of the function is enclosed between parentheses () and an asterisk (*) is inserted before the name:

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// pointer to functions
#include <iostream>
using namespace std;

int addition (int a, int b)
{ return (a+b); }

int subtraction (int a, int b)
{ return (a-b); }

int operation (int x, int y, int (*functocall)(int,int))
{
  int g;
  g = (*functocall)(x,y);
  return (g);
}

int main ()
{
  int m,n;
  int (*minus)(int,int) = subtraction;

  m = operation (7, 5, addition);
  n = operation (20, m, minus);
  cout <<n;
  return 0;
}
8

In the example above, minus is a pointer to a function that has two parameters of type int. It is directly initialized to point to the function subtraction:

 
int (* minus)(int,int) = subtraction;
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Thi Thơ

Quan San Nguyệt

Minh nguyệt xuất thiên san

Thương Mang vân hải giang

Thuỳ phong kỷ vạn lý

Suy độ Ngọc Môn quan

Hán hạ bạch đăng đạo

Hồ khuy Thanh Hải loan

Do lai chinh chiến địa

Bất kiến hữu nhân hoàn

Thú khách vọng biên sắc

Tư quy đa khổ nhan

Cao lâu ưng tử dạ

Thán tức vị ưng nhàn.

Lâm An Đề

Sơn ngoại thanh sơn lâu ngoại lâu

Tây hồ ca vũ kỷ thì vưu

Noãn phong huân đắc du nhân tuý

Trực bả Hàng Châu tác Biện Châu

Nội dung bài thơ miêu tả bối cảnh thời Nam Tống, khi mà miền bắc Trung Quốc đã hoàn toàn bị thôn tính bởi người Liêu. Nhưng triều đình hủ bại, vua tôi quan lại chỉ lo vui chơi ca hát, giới nho sĩ trong nước có lòng báo quốc nhưng lực bất tòng tâm, người ta hay nói học trò khởi nghĩa, mười năm chưa thành là vậy, giới nho sĩ mặc dù tài hoa hơn người, có hùng tâm tráng chí, nhưng họ sinh ra đã đọc sách thánh hiền, bị tam cương ngũ thường trói buộc, làm sao mà họ dám lật đổ hoàng đế vì làm vậy khác nào đạp đổ đức tin của chính mình. Từ cổ chí kim, kẻ có gan chống trời đạp đất thực ra chỉ có hai loại, thứ nhất là con nhà võ tướng danh gia, nhưng người sinh ra đã có bá khí ngút trời, thứ hai là loại đầu trộm đuôi cướp, đầu đường xó chợ, vì chúng chả có gì để mất cả, chúng chỉ nghĩ là đánh một canh bạc lớn mà thôi, thắng thì chúng làm vua mà thua thì lại làm giặc như trước, minh chứng cho điều này là Hạng Vũ và Lưu Bang. Những kẻ nho sĩ gặp vận nước nguy nan thường chỉ biết ngửa mặt lên trời than trách hoặc làm thơ mắng những kẻ họ cho là không xứng đáng cầm quyền, đó là lí do mà bài thơ trên ra đời, đại ý là ngoài núi lại núi ngoài lầu lại lầu, tây hồ trăng thanh gió mát đến nỗi làm say lòng khách , say đến nỗi quên mất giành lại kinh đô của mình mà còn tưởng Hàng Châu tươi đẹp này mới là kinh thành.

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Tản mạn Xạ Điêu tam bộ khúc

Kim Dung đại hiệp mất đi để lại nỗi buồn vô hạn trong lòng người hâm mộ tiểu thuyết võ hiệp. Với những ai đọc Kim Dung, hẳn những câu thơ sau đã đi vào lòng biết bao thế hệ:

Thiên thu bá nghiệp bách chiến thành công.

Biên thanh tứ khởi Xướng đại phong.

index

Bá nghiệp ngàn năm, trải trăm trận mới dành thắng lợi

Dậy bốn phương trời, tiếng gió reo như tiếng hát mừng công

Nhưng câu thơ này đọc lên đã thấy được cả một thế giới võ hiệp đã được dựng lên một cách sinh động và đầy sắc màu. Một thế giới mà những Quách tĩnh, Hoàng Dung, Chu Bá Thông, Lệnh Hồ xung, Trương Vô Kỵ, Triệu Mẫn, Thiếu Lâm, Võ Đang, Cửu Dương thần công, Độc Cô Cửu Kiếm… tất cả làm nên một thế giới giang hồ thật đặc sắc, sinh động. Mặc dù nhiều cạm bẫy, cám dỗ nhưng vẫn có những anh hùng, đại hiệp sẵn sàng xông pha, gánh vác đại sự cho thiên hạ để rồi lưu danh thiên cổ. Dưới ngòi bút Kim Dung, nhiều bộ võ công và bí tịch đã ra đời. Ông có một trí tưởng tượng cực kì phong phú khi đã sáng tạo ra những bộ võ công có chiêu số, khẩu quyết và có sự liên kết chặt chẽ với nhau. Lối hành văn mạch lạc của Kim Dung lại càng khiến những bộ võ công kia giống như thực sự tồn tại chứ không phải hư cấu, đặc biệt ông có biệt tài lồng ghép các sự việc có thật và hư cấu với nhau, làm người đọc tưởng như mình đang đọc dã sử vậy, nhân vật trong truyện Kim Dung có mối quan hệ mật thiết, và các biến cố trong cuộc đời họ giữ được sự mạch lạc và liên tục qua các bộ truyện khác nhau. Đồng thời những nhân vật trên mặc dù là hư cấu, nhưng được lồng ghép tài tình vào các địa danh và sự kiện lịch sử có thật trong lịch sử Trung Hoa. Khi đọc truyện Kim Dung, người đọc thấy mình như hoà vào thế giới ấy, khi tình yêu, thù hận, lòng tham được làm võ lâm chí tôn, được miêu tả một cách thật đặc biệt. Trong một đoạn ỷ thiên đồ long kí có bài thơ sau

Võ lâm chí tôn, bảo đao Đồ Long

Hiệu lệnh thiên hạ, mạc cảm bất tòng

Ỷ Thiên bất xuất, thuỳ dữ tranh phong

Ba câu thơ trên đọc lên đã thấy được sự bá đạo của thanh đồ long đao, nhưng người ta cũng đặt câu hỏi, chỉ là một thanh đao, dù sắc bén đến đâu cũng làm sao có thể hiệu lệnh thiên hạ. Thực ra khi độc giả theo dõi sẽ biết rằng bí ẩn không nằm ở đao mà nằm bên trong nó, nơi mà võ mục di thư của danh tướng Nam Tống Nhạc Phi để lại cho hậu được thiết kế dấu trong bảo đao. Võ mục di thư tương truyền là cuốn binh pháp duy nhất được Nhạc Vũ Mục biên soạn và ai có nó trong tay có thể đoạt thiên hạ.

Anh hùng xạ điêu là bộ truyện đầu tiên mang cái tên kim dung sáng bừng trên văn đàn Trung Quốc. Nội dung câu chuyện được lồng ghép vào bối cảnh Trung Hoa thời Nam Tống, khi mà toàn bộ phía bắc lưu vực sông Hoàng Hà đã bị người Liêu chiếm đóng và lập ra nước Đại Liêu. Liêu quốc hùng mạnh liên tục xua quân nam hạ, muốn thôn tính Đại Tống. Thực ra lúc đó Tống triều đã suy yếu nhiều, ngay cả tổng quản thái giám Lý Thường Kiệt của nước ta cũng đem mười vạn đại quân đánh sâu vào lãnh thổ đất Tống, nhưng sau đó không thích chiếm nên rút về. may mắn là Tống quốc lực tàn nhưng chưa tận. Họ vẫn còn nhưng vị danh tướng như Dương Nghiệp, Nhạc Phi đủ sức đương đầu hoạ từ phương bắc,

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Du lịch Bắc Âu

Hallo các bạn, hôm nay mình xin kể về chuyến đi 3 nước khu vực bắc âu mà mình vừa mới đi tháng 12 năm nay.

Chả là trước giờ mình nghe trên phía bắc, khu vực băng tuyết dày đặc có 1 sư kiện tuyệt đẹp xảy ra gọi là cực quang( polar light), dành cho bạn nào chưa biết thì nó như này này

6860114-polar-lights-wallpaper.jpg

Đấy, đẹp chưa!!

Ấy vậy mà sự thật thì chẳng được vậy đâu, à mà thôi, để kể từ đầu chứ mới vô đã dìm thế này ai còn muốn đi nữa:)))

Chuyến đi kéo dài trong vòng 4 ngày với lịch trình như sau. Ngày đầu tiên đi máy bay đến Sweeden, ăn chơi nhảy múa ở đó đến chiều thì lên cruise( cái tàu to to sang sang chảnh chảnh chuyên chở khách du lịch trên phim ấy), từ Copehagen sang Helsinki, thủ đô Findland. Từ FindLand sẽ đi bus Lên cái làng mà hồi xưa có ông già rảnh hay vác của nhà đi cho sau này người ta gọi là ông già noen hay Santa Claus gì ấy. Cuối cùng đi tàu sang Talin thủ đô của Estonia, rồi đi về thôi. Giờ câu chuyện sẽ bắt đầu ở Copehagen. Ở đây hơi bị… buồn, thật áy náy với mấy bạn thuỵ Điển cơ mà thủ đô của mấy bạn toàn người già, hông thấy nhộn nhịp gì hết trơn. Cơ  mà nhà đẹp, đồ ăn ngon với cả đặc sản cung điện hoàng gia với mấy anh lính đứng canh anh nào cũng rất là…. Kiên nhẫn, muỗi đốt không dám đập, mưa ướt không dám lau, ngứa… Không dám gãi. Phải rồi, trang bị tận răng cơ với cả chắc lương cao ngất ngưởng chỉ mỗi việc đứng đấy từ sáng tới chiều cho thiên hạ người ta chụp hình, bình luận, dò xét:)). Dưới đây là hình cực ngẩu của mấy ảnh (máy cùi chụp bị mờ, các bạn thông cảm, hì hì).

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The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt (Polish: Wiedźmin 3: Dziki Gon) is a high-fantasy, action role-playing video game set in an open-world environment, developed by CD Projekt RED. Announced in February 2013, it was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on 19 May 2015. The game is the third in the series, preceded by The Witcher and The Witcher 2: Assassins of Kings, which are based on the series of fantasy novels by Polish author Andrzej Sapkowski.

Played in a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a witcher, who sets out on a long journey through the Northern Kingdoms. In the game, players battle against the world’s many dangers using swords and magic, while interacting with non-player characters and completing side quests and main missions to progress through the story. The game was met with critical acclaim and was a financial success, selling over 6 million copies in six weeks. The game won over 200 Game of the Year awards from various gaming websites, critics, and game award shows including the Golden Joystick Awards and The Game Awards.

The purpose of this guide is to maximize your chances for romantic encounters in The Witcher 3: Wild Hunt. Some of the characters Geralt gets to bed are true romantic interests, while others are just casual partners. Either way, in order to end up in bed with your chosen partner, you’ll have to seduce them. This will be done through gifts, sweet talking and similar actions. In this Witcher 3 romance guide, we’re going to list all the character we find you can have sex with, as well as the conditions for having it.

While adventuring, Geralt of Rivia has more than one opportunity to polish more than his steel sword for an evening. There are a number of women that can be wooed into a night of passion. But how many? Who? And where? Glad you asked. The following are the times, quests (where appropriate), and ladies you can spend a romantic evening, or a rutting session, with. Any stipulations are listed in their appropriate quests.

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Those who’ve played the previous games are already familiar with Triss – she has starred in both of the former games, and has been available for romance in both, too. Once again, she can be a romantic interest if you choose so. You need to finish her sidequest – Now or Never, after you’ve done the main quest A Favor For Radovid, as well as the secondary quest A Matter of Life And Death.

During the A Matter of Life and Death, you need to kiss Triss at the masquerade. When you start Now or Never, go and defend the mages. When you’re at the docks near the end, Triss is resolved to leave for Kovir with the other sorcerers. Geralt can ask her to stay, telling her that they can try to make their relationship work, or he can truly pour his heart out and tell her that he loves her. She then boards the boat, but (if Geralt said he loves her and only then) comes back for you. You then have sex at a lighthouse.

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Đông Sơn drums

Đông Sơn drums (also called Heger Type I drums) are bronze drums fabricated by the  Đông Sơn culture in the Red River Data of northern Vietnam. The drums were produced from about 600 BCE or earlier until the third century CE and are one of the culture’s finest examples of Metalworking.

The drums, cast in bronze using the lost-wax casting method are up to a meter in height and weigh up to 100 kilograms (220 lb). Đông Sơn drums were apparently both musical instrument and cult objects. They are decorated with geometric patterns, scenes of daily life and war, animals and birds, and boats. The latter alludes to the importance of trade to the culture in which they were made, and the drums themselves became objects of trade and heirlooms. More than 200 have been found, across an area from eastern Indonesia to Vietnam and parts of Southern China.

History

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The earliest drum found in 1976 existed 2700 years ago in Wangjiaba in Yunnan Chuxiong Yi Autonomous Prefecture China. It is classified into the bigger and heavier Yue drums including the Dong Son drums, and the Dian drums, into 8 subtypes, purported to be invented by Ma Yuan and Zhuge Liang. But the Book of the Later Han said Ma melt the bronze drums seized from the rebel Lạc Việt in into horse.

The discovery of Đông Sơn drums in New Guinea, is seen as proof of trade connections – spanning at least the past thousand years – between this region and the technologically advanced societies of Java and China.

In 1902, a collection of 165 large bronze drums was published by F. Heger, who subdivided them into a classification of four types.

For generations, the Dong Son bronze drum, typical of the Dong Son culture and the Red River civilization of the ancient Viet people in the Hung Vuong period, built the Van Lang country to become a sacred symbol of Vietnamese national culture. . The image of the bronze drum is not only a precious treasure of Vietnamese culture, but also a convergence of the sacred mountains and rivers formed from the time of Hung Vuong’s creation and accumulating national essence throughout the history of construction. country and national defense of Vietnam from the era of Hung Kings to the era of glory Ho Chi Minh. Dong Son bronze drums discovered throughout the territory of Vietnam proved that. During thousands of years of building the country and defending the country, the bronze drum has been a symbol of cultural quintessence as well as the mighty will of our nation. In solemn ceremonies as well as joyful summer festivals, the resounding sound of the drums resounding in the bronze drum creates a majestic atmosphere, increases national pride and makes the Nguyen Dynasty’s ambassador Tran Phu upon setting foot. Arriving at Thang Long land, heard the drum sound: “Kim through the image of the heart of the heart; The ancient bronze is pure white arises” (Afraid to see the sword shine; Gray hair because of hearing the drum sound) The homeland of the Dong Son bronze drum is the Ancestral Land in the midland of Phu Tho and the provinces of North and North Central Vietnam. Dong Son bronze drums existed from the 7th century BC to the 6th century AD. It is a brainchild of the ancient Vietnamese. Our ancestors overcame the harshness of nature with rare courage, intelligence and creativity, created a brass metallurgical technique imbued with Vietnamese indigenous elements, and created a copper culture. brass is among the first in Southeast Asia. Dong Son bronze drums are the product of an agricultural civilization that grows brilliantly and shines bright on the basin of the Red River – Cai River of Viet Nam’s Motherland – The birthplace of the nation and land. Vietnam country today.

Source: Internet

Vietnamese bronze drums have many types, but all of them originate from Dong Son drums, which are the I Hê-Gơ drums according to the classification of German archaeologists. The drum was born from the Dong Son culture associated with the period of Hung Kings building up Van Lang country, where Phu Tho was the center of Dong Son culture – Red River civilization – The pinnacle of technical perfection. The largest ever drum size of Hung Temple was discovered in 1990 at Doi Moi Muoi – an old village near the foot of Nghia Linh mountain – where the Hung Kings Temple was built. country. That proves: The bronze drum of Hung Temple is a sacred object used by the State of Van Lang as a mascot every festival and summer festival at Hung Temple historic site. Along with many other type I bronze drums found on the land of Vietnam, these are extremely valuable documents proving the birth origin and a sacred place in the Vietnamese spiritual life. The bronze drum is not only the mascot, but through which we have been clarified many scientific issues, but the drum is the message that forms the most centralized symbol of achievements in economic, cultural, social and social activities. the authority of a state was first established in our country – Hung Vuong State. The bronze drums and the carvings on the drums help us today to imagine a few features of the life of the ancient Vietnamese in that ancient time. Patterns on bronze drums have many types, reasonably arranged on the face, tang and body. It is researched and analyzed by researchers to serve as a scientific basis in classifying the drum and depicting features of Dong Son economic, social and cultural activities at that time. The bronze drum not only has the function of musical instrument, but also has other functions such as a symbol of power, religion … The drum is used in religious ceremonies, festivals, and in the fight against foreign invaders. invasion, when the tribal leader calls on people from all over to gather to fight. Drums often belong to leaders and are symbols of power. The more powerful the leader, the bigger and beautiful the drum is. The bronze drum is also considered a valuable asset, and is made a funeral when the owner dies. Dong Son bronze drum is a product of a developed agricultural civilization, an extremely precious artifact, one of the deep pride of Vietnamese culture. Today, hundreds of bronze drums are discovered and stored solemnly in national and local museums, Thanh Son in the west of Phu Tho province is the only place in Vietnam that still remains. Bronze drum festival of the Muong ethnic group with festivals “Dam Duong” and “Cham brass”. This is also one of the sacred areas of Phu Tho province that has found the most bronze drums in the ground. It is for that reason that Phu Tho province has restored a sacred rite of beating bronze drums on the anniversary of Hung Vuong’s death anniversary – Hung Temple Festival on March 10th of lunar calendar every year to serve local people and tourists. to attend the festival’s activities. This is an activity to show respect and honor cultural values, through which, actively promote activities to preserve and promote the values ​​of cultural heritages in general and heritage emblems. typical traditional culture of the Vietnamese nation in particular. Contribute to strengthening the cohesion and solidarity of the Vietnamese community in order to arouse the traditional pride in the struggle to build and defend the country of the Vietnamese people, practically contribute to the moral education of “Drink water, remember its source” ; “Miss the tree grower” for generations to follow the glorious tradition of his father. Following the admonition of the beloved Uncle Ho when he visited Hung Temple and the Hung Kings: “… The Hung Kings have made a contribution to the country, our Uncle and I must keep together …”. Together, solidarity, joint strength, and our heart and soul to build a strong and prosperous Vietnam to step on the path of socialism for the following goals: Rich people, strong country, fairness, democracy and civilization stand shoulder to shoulder with the above powers. world. From Hung Temple, the sound of Dong Son bronze drums will be echoed and echoed to all parts of the country. From Hung Temple, the sound of Dong Son bronze drums will be echoed in the hearts of international friends across the five continents and four seas. From Hung Temple, the sound of bronze drums echoes as affirming the values ​​of tradition, deep human morality of the Vietnamese people throughout the history of building and defending the country with many events and ups and downs. stand firm and proudly grow with humanity.